Project Scorpio is an Impressive Mid-Gen Console Upgrade - Geek.com

Revealed during last year’s Xbox E3 event, Microsoft’s Project Scorpio has been on the mind of many gamers for months now. Considering how it was billed as “the most powerful console ever,” it’s understandable why folks were excited. We expected to learn about the system’s specs during this year’s E3. However, thanks to Digital Foundry, we are treated to an early look at Project Scorpio. From what was revealed today, it appears that Microsoft will indeed deliver the most technically superior system yet seen.

Digital Foundry’s Rich Leadbetter was invited to Microsoft’s Redmond campus last week to get a first-hand look at the tech behind Project Scorpio. As Leadbetter pointed out, this type of spec reveal is unheard of. This displays the confidence Microsoft has in its upcoming system. It also means that Project Scorpio could be running ahead of schedule.

Let’s get down to the nitty-gritty. As posted on EuroGamer, Scorpio’s CPU has eight custom x86 cores that are clocked at 2.3GHz. The GPU has 40 customized compute units that are clocked at 1172MHz. This enables the console to hit the six teraflops Microsoft promised last year. There is 12GB of GDDR5 RAM and a memory bandwidth of 326GB/s. It has a 1TB 2.5-inch HDD and an UHD Blu-ray drive. All in all, this makes for a system that is decidedly more powerful than the original Xbox One and even Sony’s current PlayStation 4 Pro.

Breaking it down further, the Scorpio’s CPU is 30 percent faster than that of the Xbox One, with the GPU being 4.6 times more powerful. Games will be able to utilize 8GB of memory, which is higher than the Xbox One’s 5GB of available memory. This added power will help the system run games at 4K resolution.

During his time in Redmond, Rich Leadbetter got to see Forza Motorsport 6 running on Scorpio. Originally, Forza 6 ran at 1080p/60fps on the original Xbox One. On Scorpio, it can run at the same frame rate, albeit at 4K resolution. What’s impressive is that only 60-70 percent of the system’s power is being used to achieve these results. Moreover, this was just a straight port of the game. Even without being optimized for the system, it is clear that original Xbox One games will run considerably better on Scorpio.

Folks with 4K televisions will get the most out of Project Scorpio, but even users with 1080p TVs will benefit from the system’s horsepower as well. People will be able to choose between performance mode, which will make games run better, or resolution mode, which will “supersample” the 4K image down to 1080p. Supersampling will remove sharp edges from objects and produce better-looking textures. It should also be noted that Xbox 360 backward-compatible games will also benefit from the Scorpio’s extra power. Though to what extent hasn’t been made clear.

Unfortunately, we do not yet know Project Scorpio’s retail price, what its official name will be, or its exact release date. It is reasonable to assume that all of this will be revealed during Microsoft’s Xbox E3 event in June. Despite these lingering questions, it is nice to finally get some solid specs for the system. This may not put an end to the rumors, but at least we now know what the console is capable of. It really does seem as if Microsoft will deliver something that Xbox fans can truly be proud of.

For more on Project Scorpio, make sure to read Digital Foundry/EuroGamer’s full breakdown.

Project Scorpio is an Impressive Mid-Gen Console Upgrade – Geek.com

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