Stay on target
It’s been a little over a week since Nintendo Switch and Wii U owners worldwide finally got to take in the majesty of The Legend of Zelda: Breath of the Wild. Okay, not everyone enjoyed the game that much, and that’s totally fine. But I adored the game, and so did plenty of others. Fortunately, Nintendo seems to realize just how special this break from Zelda tradition really is.
At GDC, the Zelda developers hosted a panel detailing some of the unique decisions they made while crafting the game like implementing physics and chemistry engines, prototyping in 2D, and considering sci-fi elements. But that was a drier talk aimed more toward industry professionals. If you want a more exciting behind-the-scenes look at the making of The Legend of Zelda: Breath of the Wild, with insights on aspects like world size and historical Japanese artistic influences and sound design for monster nose-picking, check out this three-part documentary Nintendo just released (mild spoiler warning).
Part 1: The Beginning
Part 2: Story and Characters
Part 3: Open-Air Concepts
These videos drive home that even though Breath of the Wild’s massive, fascinating open world to explore feels effortless, actually making a Zelda game of this unprecedented scope took the combined time and labor of hundreds of talented real people. The video game industry tends to hide this fact, usually for exploitative reasons, so it’s nice to see Nintendo pull back this curtain when it comes to one of its most acclaimed games in years.
Want to learn more?
Here’s everything you need to know about the Nintendo Switch.
Or check out Switch Games That Aren’t Zelda.